The
term "augmented reality" has been around since 1990 but that doesn’t
mean that it was never there before. The moment that man-made gadgets that
could relate to their environment and supply their users with information based
on that, AR was there. It’s just that nobody thought to call it that.
From
1957, a gentlemen known by the name of Morton Helig began building a machine
called the Sensoria. It was designed as a cinematic experience to take in all
your senses and, shaped, rather like arcade machine from the 80s, it blew wind
at you, vibrated the seat you sat on, played sounds to your eyes and projected
a form of a stereoscopic 3D environment to the front and sides of your head. It
was supposed to be impressive with its demo film of a cycle ride through the
streets of Brooklyn but it never sold commercially and was very expensive to
make films for largely because it involved the camera man having three cameras
strapped to him at all times, and while it was really more an adventure in full
virtual reality, there are clearly elements of AR involved with both the
devices in place between the user and the environment and that fact that the
environment itself was, itself, the real world viewed in a real time situation
- even if recorded.
In
1966 Professor Ivan Sutherland of Electrical Engineering at Harvard University
invented the first model of one of the most important devices used in both AR
and VR today - the head-mounted display or HMD. It was a monumental piece of
kit that was too heavy for the human head to actually bear and so hung
suspended from the ceiling of the lab instead which was how it got its nickname
as The Sword of Damocles. Being early in the scale of computer technology, its
graphical prowess was fairly limited and provided just simple wireframe models
of generated environments. Nonetheless, it was the first step in making AR a
usable possibility.
While
it might have been around for a few years in one shape or other, the phrase
Augmented Reality is supposed to have been coined by Professor Tom Caudell
while working in Boeing’s Computer Services' Adaptive Neural Systems Research
and Development project in Seattle. In a search to find an easier way to help
the aviation company’s manufacturing and engineering process he began to apply
virtual reality technology and eventually came up with some complex software
that could overlay the positions of where certain cables in the building
process were supposed to go. It means the mechanics didn't have to ask or tries
to translate from what they found described in abstract diagrams in manuals.
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