There are many different ways for people to be educated and trained
with regard to specific information and skills they need. These methods include
classroom lectures with textbooks, computers, handheld devices, and other
electronic appliances. The choice of learning innovation is dependent on an individual’s
access to various technologies and the infrastructure environment of a person’s
surrounding. In a rapidly changing society where there is a great deal of
available information and knowledge, adopting and applying information at the
right time and right place is needed to main efficiency in both school and business
settings. Augmented Reality (AR) is one technology that dramatically shifts the
location and timing of education and training. My research describes Augmented Reality
(AR), how it applies to education and training in the k-12 sector and the
potential impact on the future of education.
I have narrowed down my focus, and I am finding it difficult
to find empirical evidence that supports my thesis. However, this is a fun process. I am off to training Thursday to hear how AR
can be integrated in to the classroom environment. There are a lot of educational implications
for AR and we are just scratching the surface.
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